Archaeology and Teaching
Archaeology to Delight
and Instruct
Active learning in the University Classroom
edited by Heather Burke & Claire Smith
What is the book about? (external link Left Coast Press inc.)
Table of Contents
Chapter 1 Lectures As Usual? Teaching Archaeology For Fun,
by Claire Smith and Heather Burke
Part I Role Play
Chapter 2 Seven Degrees Of Archaeology, Or Diverse Ways Of Interpreting The Past,
by Heather Burke and Claire Smith
Chapter 3 The Great Debate: Archaeology, Repatriation And Nationalism, by Morag Kersel
Part II Games
Chapter 4 Grasp, Or Happy Families, The Archaeological Way, by Gail Higginbottom
Chapter 5 The Skin Game: Teaching To Redress Stereotypes Of Indigenous People, by Claire Smith and
Heather Burke
Chapter 6 The Big Dig: Theoretically Speaking, by Gail Higginbottom
Part III Simulations
Chapter 7 The Game Of Context: Teaching The History Of Archaeology Without Foregone Conclusions,
by John Carman
Chapter 8 The Simulated Excavation: An Alternative To Archaeological Site Destruction, by Bradley F.
Bowman and Glenna Dean
Chapter 9 Digging Your Own Grave: Generic Skills From An Archaeological Simulation, by Clive Orton
Part IV Hands-On Activities
Chapter 10 Playing With Ochre: Some Problems Associated With The Analysis Of Indigenous Rock Markings,
by Michael Diplock and Abigail Stein
Chapter 11 Perspectives From A Pot: Itroducing Archaeological Theory Through Visual Interpretation,
by Melinda Leach
Chapter 12 Culture Of Litterbugs, by M. Jay Stottman, Sarah E. Miller and A. Gwynn Henderson
Chapter 13 Toilets As Tools Of Teaching, by H. Martin Wobst
Chapter 14 Simple Ideas To Teach Big Concepts: ‘Excavating’ And Analysing The Professor’s Desk Drawer
And Wastebasket, by Larry J. Zimmerman
Part V Creative Construction And Performance
Chapter 15 The Draw-An-Archaeologist Test: Eliciting Student’s Ideas About Archaeology, by Susan D. Renoe
Chapter 16 Using The Fictional Tale As A Learning Tool, by Caryn M. Berg
Chapter 17 Telling Stories About The Past: Archaeology And Museum Interpretation, by Jane Lydon
Chapter 18 Scenarios For Archaeologists: A Teaching Tool, by Mitch Allen
Part VI Critical Reflection
Chapter 19 The Scrapbook Exercise: Teaching Archaeology Of Death As Critical Thinking, by Patricia
Rubertone
Chapter 20 Brain Candy, by K. Anne Pyburn
External links to websites on the topic:
Kilbride, W. & Reynier, M. (Eds.). (2002). Keeping the Learning in Computer-Based Learning. Internet Archaeology Issue 12.
http://intarch.ac.uk/journal/issue12/